Clerin's Game Development Notes
Who I Am
I work under the name Clerin and also as 니크네임.
As of 2026, I am a client programmer whose primary tool is the Unity engine, with a strong interest in graphics and technical art.
I am learning and developing stylized NPR rendering in the subculture style of games such as Wuthering Waves and Endfield. However, rather than focusing only on shading, I am working to build broad expertise across graphics, including rendering-pipeline techniques and optimization.
I can also develop C# asynchronous SAEA-based EAP/TAP servers and client-side content logic.
What I Cover
I plan to write mainly about game development, graphics, shaders, subculture rendering, game design, and UX feedback loops.
Purpose and AI
This blog extends my professional record as a developer.
It serves both as a portfolio and as an archive of my technical-development notes.
For that reason, I intend to avoid using AI to write future blog posts whenever possible.
I will use AI for proofreading and translation, but the overall structure and content will be written by hand.
If you spot a minor typo or error, I would appreciate a comment so that I can correct it.